Experienced Model and texture Artist
Dirt4
I have worked as an Experience Artist for Environment in CODEMASTERS STUDIO. I was lucky to get opportunity to work on cars and livery along with the environment
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Experienced Model and texture Artist
Dirt4
I have worked as an Experience Artist for Environment in CODEMASTERS STUDIO. I was lucky to get opportunity to work on cars and livery along with the environment
Experienced Model and texture Artist
Dirt4
I have worked as an Experience Artist for Environment in CODEMASTERS STUDIO. I was lucky to get opportunity to work on cars and livery along with the environment
Experienced Model and texture Artist
Dirt4
I have worked as an Experience Artist for Environment in CODEMASTERS STUDIO. I was lucky to get opportunity to work on cars and livery along with the environment
Experienced Model and texture Artist
Dirt4
I have worked as an Experience Artist for Environment in CODEMASTERS STUDIO. I was lucky to get opportunity to work on cars and livery along with the environment
Lead Game Artist
VIGOR
My job responsibility in BOHEMIA INTERACTIVE STUDIO was to manage team and to make them meet the quality as per the required standard. I was also responsible for training the game newbees so that they know the game industry requirement
Lead Game Artist
VIGOR
My job responsibility in BOHEMIA INTERACTIVE STUDIO was to manage team and to make them meet the quality as per the required standard. I was also responsible for training the game newbees so that they know the game industry requirement
Lead Game Artist
VIGOR
My job responsibility in BOHEMIA INTERACTIVE STUDIO was to manage team and to make them meet the quality as per the required standard. I was also responsible for training the game newbees so that they know the game industry requirement
Lead Game Artist
VIGOR
My job responsibility in BOHEMIA INTERACTIVE STUDIO was to manage team and to make them meet the quality as per the required standard. I was also responsible for training the game newbees so that they know the game industry requirement
Lead Game Artist
VIGOR
My job responsibility in BOHEMIA INTERACTIVE STUDIO was to manage team and to make them meet the quality as per the required standard. I was also responsible for training the game newbees so that they know the game industry requirement
Lead Game Artist
VIGOR
My job responsibility in BOHEMIA INTERACTIVE STUDIO was to manage team and to make them meet the quality as per the required standard. I was also responsible for training the game newbees so that they know the game industry requirement
Lead Game Artist
VIGOR
My job responsibility in BOHEMIA INTERACTIVE STUDIO was to manage team and to make them meet the quality as per the required standard. I was also responsible for training the game newbees so that they know the game industry requirement.
My job responsibility in BOHEMIA INTERACTIVE STUDIO was to manage team and to make them meet the quality as per the required standard. I was also responsible for training the game newbees so that they know the game industry requirement.
Lead Game Artist
VIGOR
My job responsibility in BOHEMIA INTERACTIVE STUDIO was to manage team and to make them meet the quality as per the required standard. I was also responsible for training the game newbees so that they know the game industry requirement
Lead Game Artist
VIGOR
My job responsibility in BOHEMIA INTERACTIVE STUDIO was to manage team and to make them meet the quality as per the required standard. I was also responsible for training the game newbees so that they know the game industry requirement
Personal Project
This asset was created in the year 2018. I created a game ready 3d asset in 1 and half days time. I did modeling using zbrush and 3ds max and textured in Substance Painters. Rendered in unreal.
Personal Project
This asset was created in the year 2018. I created a game ready 3d asset in 1 and half days time. I did modeling using zbrush and 3ds max and textured in Substance Painters. Rendered in unreal.
Ingame class Project
This asset was created in the year 2015. I created a game ready 3d asset in the ingame class. I did modeling using zbrush and 3ds max and textured in Photoshop. Rendered in unreal.
Personal Project
Practice to create pbr textures in photoshop on lowpoly mesh
Personal Project
Add more detail about this service, such as benefits, appearance, components, or capabilities.
Personal Project
Add more detail about this service, such as benefits, appearance, components, or capabilities.
Personal Project
Add more detail about this service, such as benefits, appearance, components, or capabilities.
Ingame class Project
This asset was created in the year 2015. I created a game ready 3d asset in the ingame class. I did modeling using zbrush and 3ds max and textured in Photoshop. Rendered in unreal.
Ingame class Project
This asset was created in the year 2015. I created a game ready 3d asset in the ingame class. I did modeling using zbrush and 3ds max and textured in Photoshop. Rendered in unreal.
Personal Project
This asset was created in the year 2015. I created a game ready 3d asset. I did modeling using 3ds max and textured in Photoshop. Rendered in unreal.
Personal Project
This asset was created in the year 2016. I created a game ready 3d asset in 3 days time. I did modeling using zbrush and 3ds max and textured in Substance Painters. Rendered in unreal.
Ingame class Project
This asset was created in the year 2015. I created a game ready 3d asset in the ingame class. I did modeling using zbrush and 3ds max and textured in Photoshop. Rendered in unreal.
Ingame class Project
This asset was created in the year 2015. I created a game ready 3d asset in the ingame class. I did modeling using zbrush and 3ds max and textured in Photoshop. Rendered in unreal.
Ingame class Project
This asset was created in the year 2015. I created a game ready 3d asset in the ingame class. I did modeling using zbrush and 3ds max and textured in Photoshop. Rendered in unreal.
Personal Project
This asset was created in the year 2016. I created a game ready 3d asset for personal practice using tileable textures. I did modeling using zbrush and 3ds max and textured in Photoshop. Rendered in unreal.
Pencil Sketch
This is a portrait of a kid who have lots of dreams and loves in his eyes to change this ordinary world to something extraordinary
Pencil Sketch
The music enthusiast, who cares for the language of music. He feels lost in his own world because of his soulful connection with music.
Pencil Sketch
I am not an animal. I am someone who owes to exist. I also have contribution to make this world complete. So please don't erase my existence
Personal Project
practicing the use of brushes in zbrush for wood sculpts
Personal Project
Practice to create pbr textures in photoshop on lowpoly mesh
Personal Project
Practice to create pbr textures in photoshop on lowpoly mesh
oil pastel practice
This a very old practice by me which is did to understand color better
These were a few of my work which may give you and ideas of my style and work standard which is deliverable from my end.
Hope you have a great life with amazing people by your side.